Patch 1.2
During this week we are planning to relese a patch. Below you can check out what improvements will be made by the M&M team:
Updates
• Access to the first Stronghold campaign map
• Changes in the main menu
• Once they reach enough reputation points Avatars no longer need to go back to a town for selecting a reputation class. The hero window has changed: you can switch between reputation and creature information panels.
• Icons of abilities in the ability tree now reflect their reputation
• Numerous bug fixes
Balance changes
General Changes:
• In multiplayer games Reputation points gained are multiplied by the experience modifier
• Pursuing a fleeing creature will give 8 blood points instead of 5
• First reputation level requires 250 tears or blood points
• Several week effects have been reduced (almost all effects will be reduced later)
Ability stat balance and changes:
• Tooltips with exact values added for the abilities
• Several scaling problems have been fixed
• Several ability bug have been fixed
• Necromancy healing power reduced by 45%
• Gating summoning power reduced by 45%
Starting ability balance:
• Handler gives +1 core creature production (instead of +2)
• Kennel Master gives +3 Hell Hound growth (instead of +6)
• Lord of the Vacant gives +2 Lich growth (instead of +3)
• Sister Master gives +3 Sister growth (instead of +6)
• Shaman Master gives +2 Dreamwalker growth (instead of +3)
• Devotee of the Spring gives +2 Spring Spirit growth (instead of +3)
Creature stat balance:
• Core Creature growth in adventure map dwellings are decreased:
o Shark Guard growth decreased by 3
o Coral Priestess growth decreased by 3
o Kappa growth decreased by 3
o Skeleton growth decreased by 3
o Ghoul growth decreased by 2
o Ghost growth decreased by 3
o Maniac growth decreased by 3
o Hell Hound growth decreased by 2
o Succubuss growth decreased by 2
o Mauler growth decreased by 2
o Goblin growth decreased by 4
o Harpy growth decreased by 2
o Sentinel growth decreased by 3
o Crossbowman growth decreased by 2
o Sister growth decreased by 3
• All elite creature basic and upgrade growth changes:
o Deep Naga basic growth increased to 3, upgrade gives +1 growth (previously +2)
o Vampire Knight basic growth reduced to 4, upgrade gives +3 growth (previously +2)
o Tormentor basic growth increased to 3, upgrade gives +1 growth (previously +2)
o Juggernaut basic growth increased to 3, upgrade gives +1 growth (previously +2)
o Centaur basic growth increased to 3, upgrade gives +1 growth (previously +2)
o Griffin basic growth increased to 3, upgrade gives +1 growth (previously +2)
• Kirin:
o Average Damage increased to 55
o Health increased to 255
• Sacred Kirin:
o Average Damage increased to 57
o Health increased to 265
• Fate Spinner Human form
o Average Damage increased to 49.5
o Health increased to 280
• Fate Spinner Spider form
o Average Damage increased to 59.5
o Health increased to 280
• Fate Weaver Human form
o Average Damage increased to 53.5
o Health increased to 300
• Fate Weaver Spider form
o Average Damage increased to 63.5
o Health increased to 300
• Pit Fiend
o Average Damage increased to 52.5
o Health increased to 270
• Pit Lord
o Average Damage increased to 59.5
o Health increased to 280
• Cyclops
o Average Damage increased to 65
o Health increased to 330
• Enraged Cyclops
o Average Damage increased to 65
o Health increased to 350
• Celestial
o Average Damage increased to 51.5
o Health increased to 300
• Seraph
o Average Damage increased to 54
o Health increased to 325
• Phoenix
o Average Damage increased to 59
o Health increased to 220